Old stuff that I did a few weeks back.
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Saturday, December 31, 2011
Friday, October 21, 2011
Another quick
Another quick sculpt, so much to do these days. Sculpting another female head because I will be creating a female character in the coming weeks and I want to get it looking right. Going to try and stylize it a little bit more.
Thursday, October 20, 2011
Quick sculpt
Tired so just did a quick sculpt today, about an hour. Trying to stylize it a little bit, and do something new with hair... didn't get far though.
Wednesday, October 19, 2011
Work for class
Here's my progress for Ocquarian vehicle. Also included a pic of it with a pitch black diffuse map. Apparently some people liked it even though it wasn't intentional :p
Recolored diffuse |
Recolored diffuse |
Glow map changes |
Pitch black diffuse |
Tuesday, October 18, 2011
Sunday, October 16, 2011
Saturday, October 15, 2011
Friday, October 14, 2011
Thursday, October 13, 2011
Tuesday, October 11, 2011
Monday, October 10, 2011
Sunday, October 9, 2011
Saturday, October 8, 2011
Spent the day sculpting away...
Getting more comfortable with ZBrush again, still need to work on improving secondary and tertiary details.
sculpt for the day
Friday, October 7, 2011
Sculpt for the day
Thursday, October 6, 2011
Quick sculpt
Tuesday, October 4, 2011
Monday, October 3, 2011
It's finally coming together!!
Got most of my blog laid out and working the way I like. Gonna continue tweaking it more but for now it's pretty good to go :D
Low-poly room
Here's a room I made for one of my classes. The objective was to create a low-poly room with low-res textures and still make it look awesome. It was quite a fun class and I learned quite a lot. Can you find all the video game easter eggs?
Kitchen!
Here's a kitchen I made for class. The focus was lighting and rendering. If you look closely, most of the assets don't even have textures, just mental ray materials applied. :p If I had more time, I would have added more objects... still kind of looking empty...
Labels:
3D Art,
3d model,
environment,
lighting,
Maya,
mental ray,
shaders
Corridor
This is my final for one of my classes where I have to create, texture, and model an environment. One of my earlier works. The concept is supposed to be a ruined corridor, but due to lack of time, it ended up looking incredibly clean.... especially the floor. SPOTLESS! :p
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