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Saturday, December 31, 2011

Old Stuff

Old stuff that I did a few weeks back.


Dailies

Been a while but decided to start doing dailies again.


Friday, October 21, 2011

Another quick

Another quick sculpt, so much to do these days. Sculpting another female head because I will be creating a female character in  the coming weeks and I want to get it looking right. Going to try and stylize it a little bit more.

Thursday, October 20, 2011

Quick sculpt

Tired so just did a quick sculpt today, about an hour. Trying to stylize it a little bit, and do something new with hair... didn't get far though.

Wednesday, October 19, 2011

Work for class

Here's my progress for Ocquarian vehicle. Also included a pic of it with a pitch black diffuse map. Apparently some people liked it even though it wasn't intentional :p

Recolored diffuse
Recolored diffuse

Glow map changes


Pitch black diffuse

Sunday, October 16, 2011

Saturday, October 15, 2011

Messing around

Just messing around today, tried to implement eyes as a subtool.

Friday, October 14, 2011

Quick sculpt today

Just a quick one today, slightly stylized, busy with other stuff.

Tuesday, October 11, 2011

Another sculpt

Ears made with Insert Ear tool haha... And yes, the neck is off.

Saturday, October 8, 2011

Spent the day sculpting away...

Getting more comfortable with ZBrush again, still need to work on improving secondary and tertiary details.




sculpt for the day

Sculpt for the day. Tried a female this time, with hair.


Friday, October 7, 2011

Thursday, October 6, 2011

Quick sculpt

Wow, I've gotten really sloppy with ZBrush, gotta practice start doing more sculpts. 45 Min sculpt.

Tuesday, October 4, 2011

Making my next character!

Working on a character that I plan to paint and then model low-poly. Aiming for Korean MMO look. 


Monday, October 3, 2011

It's finally coming together!!

Got most of my blog laid out and working the way I like. Gonna continue tweaking it more but for now it's pretty good to go :D

Low-poly room

Here's a room I made for one of my classes. The objective was to create a low-poly room with low-res textures and still make it look awesome. It was quite a fun class and I learned quite a lot. Can you find all the video game easter eggs?

Kitchen!

Here's a kitchen I made for class. The focus was lighting and rendering. If you look closely, most of the assets don't even have textures, just mental ray materials applied. :p If I had more time, I would have added more objects... still kind of looking empty...



Corridor

This is my final for one of my classes where I have to create, texture, and model an environment. One of my earlier works. The concept is supposed to be a ruined corridor, but due to lack of time, it ended up looking incredibly clean.... especially the floor. SPOTLESS! :p

Concept by Karl Simon: http://www.karlsimon.com/