Here's a room I made for one of my classes. The objective was to create a low-poly room with low-res textures and still make it look awesome. It was quite a fun class and I learned quite a lot. Can you find all the video game easter eggs?
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Showing posts with label 3d model. Show all posts
Showing posts with label 3d model. Show all posts
Monday, October 3, 2011
Low-poly room
Kitchen!
Here's a kitchen I made for class. The focus was lighting and rendering. If you look closely, most of the assets don't even have textures, just mental ray materials applied. :p If I had more time, I would have added more objects... still kind of looking empty...
Labels:
3D Art,
3d model,
environment,
lighting,
Maya,
mental ray,
shaders
Corridor
This is my final for one of my classes where I have to create, texture, and model an environment. One of my earlier works. The concept is supposed to be a ruined corridor, but due to lack of time, it ended up looking incredibly clean.... especially the floor. SPOTLESS! :p
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